Pat King, smiling, in a green fleece at a mountain fire tower at sunset

a professional overview

Pat King

Senior Producer — Game Audio, Design & Production

Northampton, Massachusetts

Since 2008, I've been making the messy, human parts of game production actually work — the schedules, the partnerships, the 2am incident calls, the moment a team finally clicks. I've shipped well over 100 games and products across mobile and PC, led 3 studios of up to 70 people, and partnered with Disney, Microsoft, Niantic, the PGA, MLB, and the NHL. As a servant leader, I organize chaos into clear priorities, keep communication open, and build sustainable teams that bring their best work forward.

01

Experience

2025–2026

Senior Director of Operations

PENN Entertainment

role eliminated in company-wide restructuring

  • Directed production across 5 product lines and two studios (70+ people), shipping 30+ titles a year.
  • Scaled studio output 50% year over year by redesigning scheduling and delivery-prioritization processes.
  • Owned licensor relationships for PGA, MLB, and NHL from contract through launch.
2022–2025

Director of Production

PENN Entertainment

  • Owned production schedules and delivery across the iCasino and social gaming portfolio.
  • Directed simultaneous platform launches across 5 U.S. and Canadian jurisdictions, each with its own certification requirements.
2021–2022

Manager of Production

PENN Entertainment

  • Built and led a team of 5 producers supporting a new studio and real-money game production.
  • Defined core production standards through the studio's acquisition.
2017–2021

Director & Manager of Production

HitPoint Studios

  • Set studio-wide production standards across 5 concurrent teams spanning casual, social, and AR/VR/MR titles.
  • Lead Producer on an original mixed-reality title funded and published by Niantic.
  • Produced WB/Ellen DeGeneres' Game of Games, a mobile title built on live, server-authoritative multiplayer.
  • Managed delivery and partnerships with Disney, Microsoft, Niantic, and Crayola.
2009–2017

Producer, Designer & Audio Manager

HitPoint Studios

  • Designed and produced 50+ games, including The Secrets of Arcelia Island (Big Fish Games top-10) and AXE Moto X (5M+ plays, 2011 Unilever award).
  • Audio Manager on Microsoft's Adera and Disney's Fairies and Little Mermaid titles — full-cycle VO, casting, and music production.
  • Ran live operations on Gun Bros Online, Polar Bowler, and Seaside Hideaway.
2014–2018

Studio Head

Woodpenny

  • Independent work on interactive apps and game audio, including a DreamWorks promotional mobile game and a VR music app for musician Ben Sollee.
02

Recent titles

Show all credits (72 titles)
  • 2018IMVU, Unity Development— audio, production
  • 2018Star Wars: Porg Invasion— production
  • 2017Waggle Words— audio, for Woodpenny
  • 2017Kody Kapow— production
  • 2016Pirate Squabbles— professor, for Woodpenny
  • 2015Dreamworks How to Train Your Dragon— audio, production
  • 2015Ben Sollee: Vanishing Point VR App— design, production, for Woodpenny
  • 2015Outback Steakhouse & Folds of Honor Scratch-off— design, production, for Woodpenny
  • 2015AARP Slots Miami — Kiosk Game— design, production, audio, for Woodpenny
  • 2015AT&T Post-Production— video, audio, for Woodpenny
  • 2015HitPoint Studios — InFiction— audio, for Woodpenny
  • 2015Goblin Diplomacy— music, for Woodpenny
  • 2015Woodpenny Speedshot— prototype, wooden, indie, for Woodpenny
  • 2015Stuffy Bear— work in progress, design, audio, indie, for Woodpenny
  • 2014Disney: The Little Mermaid — Undersea Treasures— audio, production
  • 2014PARMA Music Festival — Audio for Games Panel— audio, public speaking, for Woodpenny
  • 2014AARP Slots San Diego — Kiosk Game— design, production, audio, for Woodpenny
  • 2014Disciples of the Storm Kickstarter Campaign Video— video, crowdfunding, for Woodpenny
  • 2014DreamWorks Dragons Adventure: World Explorer— audio, for Woodpenny
  • 2014AARP Cup & Ball — Kiosk Game— design, production, audio, for Woodpenny
  • 2014Exo: Arena— audio, for Woodpenny
  • 2014Woodpenny Basketball— wooden, indie, for Woodpenny
  • 2014Vagina Monologues Program— graphic design, for Woodpenny
  • 2013Disney Fairies Hidden Treasures (Adventures 1–4)— design, audio, production
  • 2013Fablewood— audio
  • 2013Gammons Prototype— design, indie, for Woodpenny
  • 2012Adera, Episode 1— audio, production
  • 2012Seaside Hideaway— production, audio
  • 2012Words in Space Refresh— audio
  • 2011The Secrets of Arcelia Island— design, production, writing, audio
  • 2011Gun Bros Online— production
  • 2011Polar Bowler— production
  • 2011AXE Body Spray: World's Manliest Rituals— design, production
  • 2011Words in Space Classic— audio
  • 2011Pearson Education— production, design
  • 2011Fate: The Cursed King— audio
  • 2011Blood & Ruby— audio
  • 2011Sons of Guns— audio
  • 2011Guardians of Magic— audio
  • 2011Chili's Match 3— production
  • 2010Dr. Despicable's Dastardly Deeds— audio
  • 2010AXE Body Spray 2010: MotoX Revamp— production, design
  • 2010Ford Sync— design
  • 2010iAmFam— audio
  • 2010Tresemme: Style-Seek Boutique— production, level design
  • 2010Words in Space Online— audio
  • 2010Scoop Away: Bejeweled— production
  • 2010Planet Cazmo— design, audio, writing
  • 2009AXE Body Spray: MotoX— design, production, audio
  • 2009Clue: Accusations & Alibis— production, design
  • 2009MyMitoRally— audio
  • 2009Build-A-Lot: Elizabethan Era— design
  • 2009AXE Body Spray: PogoX— design, production, audio
  • 2009AXE Body Spray: State of Skate— design, production, audio
  • 2009Cascade Diner Dash— production
  • 2008Build-A-Lot: Monopoly— design
  • 2008Insecticide 2 (PC)— production
  • 2008Littlest Pet Shop— audio
  • 2007Insecticide 1— audio
  • 2007Hasbro Handheld: Word Whomp, Scrabble, Dominoes— production, technical design
  • 2007Net Jet DJ— level design
  • 2007Pier K Avot Children's Series— audio
03

What I bring

production & leadership

Servant leadership Scheduling, budgets & estimation Scope & risk ownership Client & stakeholder management Executive & team communication Licensor & partner management Cross-discipline coordination Live operations & incident response Coaching & mentoring Agile / Scrum / hybrid / waterfall

operations & business

Studio operations People management Hiring & offboarding Contract & vendor procurement Business strategy Work-for-hire & original IP

narrative & audio

Music composition Sound design Audio engineering VO casting & recording Narrative asset pipelines Video editing Licensed IP production

hands-on roles

Product owner Game designer Creative producer Audio producer Composer QA

genres & platforms

Casual Social Educational Real-money gaming Mobile PC 2D / 3D AR / VR / MR

tools

Jira Confluence Asana ProTools Logic Pro Audition Adobe Suite Microsoft Project Smartsheets Figma Miro TestRails MixPanel Looker Unity Godot
04

Beyond the studio

2017–2021

Executive Director, Another Castle

Co-founded and ran a 3,150 sq/ft shared studio space in Greenfield, MA for 24 members across 7 game studios — secured a $33K MassDevelopment grant and built out workshop, internship, and game jam programming from scratch.

Jan–May 2016

Adjunct Professor, Game Design — Hampshire College

Taught a 300-level interdisciplinary game studio course, guiding 20 students through publishing a live game to Google Play and the App Store.

2014–Present

Community Co-Founder — Pioneer Valley Game Developers

Co-founded and organized monthly events and programming for a game dev community of 500+ people located in-and-around the Pioneer Valley of Western Massachusetts.

2007–2009

Game Producer — Paul Hake Productions

Game producer, designer, and audio engineer for online interactive content, browser based games, educational content.

2008–2009

Media Editor — Pioneer Media Group, Partnership

Post-production video & audio editor for voice overs and small media projects.

2006–2007

Tour Manager/Librarian — Irish Chamber Orchestra

Managed travel & accommodations, tour schedules, travel budget, transportation, music score procurement, and general day-to-day tasks for the Orchestra.

05

Get in touch

Based in Northampton, MA — open to remote, hybrid, or local roles. I'd love to hear about what you're building.